Highlights
- The Fighter class receives an update in the new D&D core rulebook, with buffs to Second Wind and Indomitable.
- New Fighter abilities focus on weapon mastery properties, giving them increased damage and battlefield control options.
- Battle Master, Champion, and Eldritch Knight subclasses also see improvements, with tweaks and buffs to existing abilities.
Dungeons and Dragons officially revealed the changes to the Fighter class coming in the revised Player’s Handbook. Players can expect facelifts for all 12 classes, including the Fighter, in the new Dungeons and Dragons core rulebook when it releases on September 17.
Over the last few years, Dungeons and Dragons has been working on an evergreen revision of its 5th Edition ruleset in honor of the system’s 10-year anniversary. Though this revision is not truly a new edition, it is giving the bones of the system a much-needed coat of paint, starting with a , Dungeon Master’s Guide, and Monster Manual.
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Now, Wizards of the Coast has given players an official preview of the Fighter class changes coming in the new Dungeons and Dragons book. The quintessential combat class, the Fighter keeps all of its tricks from the 2014 version – some of which received incredible buffs. Second Wind can be used more than once per rest and can be used on ability checks, while Indomitable now adds the Fighter’s level to the saving throw, practically guaranteeing a success.
Fighter Changes in the 2024 D&D Player’s Handbook
Class Feature | Level | Changes |
---|---|---|
Fighting Style | 1 | Minor tweaks, now classified as feats |
Second Wind | 1 | More uses as higher levels |
Weapon Mastery | 1 | Choose weapons to gain mastery properties with each day, gaining more at higher levels |
Tactical Mind | 2 | Spend Second Wind on ability checks, keeping the use if it still fails |
Fighter Subclass | 3 | Choose from Battle Master, Champion, Eldritch Knight, or Psi Warrior |
Tactical Shift | 5 | Move half Speed without Opportunity Attacks when using Second Wind |
Indomitable | 9 | Now add Fighter levels to rerolls |
Tactical Master | 9 | Replace weapon's mastery property with Push, Sap, or Slow |
Studied Attacks | 13 | Gain advantage on attacks after you miss a target |
Epic Boon | 19 | Choose an Epic Boon feat |
Many of its new abilities revolve around the weapon mastery properties Dungeons and Dragons is introducing in the new Player’s Handbook. These eight traits, found on different weapons, increase the ability to inflict damage or control the battlefield. All martial characters can use them, but Fighters can bring out their full potential, even gaining the ability to use certain traits on the fly with Tactical Master. Beyond that, Tactical Shift lets Fighters move without provoking Opportunity Attacks when using Second Wind, and Studied Attacks gives them an advantage on their attacks against a target after missing it with a previous attack.
The – the Battle Master, Champion, and Eldritch Knight – all got a facelift as well. Some Battle Master maneuvers have been tweaked, and both Know Your Enemy and Relentless Presence have been buffed. Champions now get a more consistent version of Remarkable Athlete at level 3, with their level 10 ability giving them Heroic Inspiration every turn. Eldritch Knights’ War Magic now lets them replace an attack with a cantrip, and later a spell, rather than attacking once as a bonus action after the cast. The Psi Warrior, which also appears in the new Player’s Handbook, is largely unchanged from its original version.
This is only the first of 12 classes Dungeons and Dragons has to show off. The Paladin and Barbarian reveals are scheduled for June 20 and 21 respectively, with the other classes likely following not long after.
![Dungeons and Dragons Reveals Changes to the Fighter Class (2) Dungeons and Dragons Reveals Changes to the Fighter Class (2)](https://i0.wp.com/static0.gamerantimages.com/wordpress/wp-content/uploads/2022/10/dungeons-and-dragons-series-game-tabletop-franchise.jpg)
Dungeons and Dragons
Created by Gary Gygax, Dungeons & Dragons is a tabletop game in which players craft their own worlds and band together to take on adventures through mysterious realms outlined in companion materials. One of the best role-playing games ever made, it has been adapted into a variety of video games and other media.
- Franchise
- Dungeons & Dragons
- Original Release Date
- 1974-00-00
- Publisher
- Wizards of the Coast